Structs§
- Camera2D
- Camera3D
- Color
- Unpremultiplied RGBA floating-point channels. No implicit gamma conversion.
- Conf
- Font
- Mat4
- Column-major 4x4 matrix acting on column vectors:
translation * rotation * scale. - Mesh
- Quat
- Quaternion stored as vector part
(x,y,z)followed by scalar partw. - Rect
- Axis-aligned 2D rectangle. Width and height should be nonnegative.
- Text
Dimensions - Text
Params - Touch
- Vec2
- Vec3
- Vec4
- Vertex
Enums§
Constants§
Traits§
Functions§
- clear_
background - draw_
circle - draw_
circle_ lines - draw_
cube - draw_
ellipse - draw_
line - draw_
line_ 3d - draw_
mesh - draw_
mesh_ transformed - draw_
poly - draw_
rectangle - draw_
rectangle_ lines - draw_
text - draw_
text_ ex - draw_
triangle - get_
default_ font - get_
frame_ time - get_
screen_ data - get_
time - is_
key_ down - is_
key_ pressed - is_
mouse_ button_ down - is_
mouse_ button_ pressed - measure_
text - mouse_
delta_ position - mouse_
position - mouse_
wheel - next_
frame - screen_
dpi_ scale - screen_
height - screen_
width - set_
camera - set_
cursor_ grab - set_
default_ camera - show_
mouse - simulate_
mouse_ with_ touch - touches
- vec2
- vec3
- vec4