Expand description
Retained low-poly geometry and ordered instanced draw recording.
Structs§
- Command
- ABI: kind 0 = immediate batch, kind 1 = retained batch. Preserves transparency/UI order.
- Resident
Mesh - Retained
Batch - ABI: 224 bytes. Lighting: direction.xyz/enabled, eye.xyz/ambient, fog.rgba, start/end/padding.
Constants§
- VERTEX_
BODY - Same vertex-lighting/fog equations as the CPU immediate path, evaluated by the GPU.