pub struct CharacterMotion<const D: usize> {
pub position: [f32; D],
pub translation: [f32; D],
pub grounded: bool,
pub stepped: bool,
pub blocked: bool,
}Fields§
§position: [f32; D]§translation: [f32; D]§grounded: bool§stepped: bool§blocked: boolTrait Implementations§
Source§impl<const D: usize> Clone for CharacterMotion<D>
impl<const D: usize> Clone for CharacterMotion<D>
Source§fn clone(&self) -> CharacterMotion<D>
fn clone(&self) -> CharacterMotion<D>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<const D: usize> Debug for CharacterMotion<D>
impl<const D: usize> Debug for CharacterMotion<D>
Source§impl<const D: usize> PartialEq for CharacterMotion<D>
impl<const D: usize> PartialEq for CharacterMotion<D>
impl<const D: usize> Copy for CharacterMotion<D>
impl<const D: usize> StructuralPartialEq for CharacterMotion<D>
Auto Trait Implementations§
impl<const D: usize> Freeze for CharacterMotion<D>
impl<const D: usize> RefUnwindSafe for CharacterMotion<D>
impl<const D: usize> Send for CharacterMotion<D>
impl<const D: usize> Sync for CharacterMotion<D>
impl<const D: usize> Unpin for CharacterMotion<D>
impl<const D: usize> UnwindSafe for CharacterMotion<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more