pub struct Contact<const D: usize> {
pub a: BodyHandle,
pub b: BodyHandle,
pub normal: [f32; D],
pub penetration: f32,
pub sensor: bool,
}Fields§
§a: BodyHandle§b: BodyHandle§normal: [f32; D]Unit vector from A toward B.
penetration: f32§sensor: boolTrait Implementations§
impl<const D: usize> Copy for Contact<D>
impl<const D: usize> StructuralPartialEq for Contact<D>
Auto Trait Implementations§
impl<const D: usize> Freeze for Contact<D>
impl<const D: usize> RefUnwindSafe for Contact<D>
impl<const D: usize> Send for Contact<D>
impl<const D: usize> Sync for Contact<D>
impl<const D: usize> Unpin for Contact<D>
impl<const D: usize> UnwindSafe for Contact<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more