Struct Mesh

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
}

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§vertices: Vec<Vertex>§indices: Vec<u32>

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impl Mesh

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pub fn to_cooked(&self) -> Result<Vec<u8>, MeshError>

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pub fn from_cooked(bytes: &[u8]) -> Result<Mesh, MeshError>

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impl Mesh

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pub fn validate(&self) -> Result<Bounds, MeshError>

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pub fn triangle_count(&self) -> usize

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pub fn cuboid(size: Vec3, color: Color) -> Mesh

Each face has its own vertices, preserving hard low-poly normals.

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pub fn plane(width: f32, depth: f32, subdivisions: u16, color: Color) -> Mesh

A subdivided XZ floor with normal +Y.

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pub fn sphere(radius: f32, rings: u16, sectors: u16, color: Color) -> Mesh

Faceted sphere. Duplicate per-triangle vertices keep normals flat.

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pub fn cylinder(radius: f32, height: f32, sides: u16, color: Color) -> Mesh

Faceted Y-axis cylinder, including closed caps.

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pub fn bake_vertex_ao(&mut self, occlusion: impl FnMut(Vec3, Vec3) -> f32)

Bakes a caller-computed AO factor into RGB once. Alpha is preserved.

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impl Mesh

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pub fn from_obj(source: &str, color: Color) -> Result<Mesh, ObjError>

Bounded OBJ subset: positions, UVs/normals for index validation, and convex planar faces. Output deliberately uses flat generated normals and the supplied solid color.

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pub fn from_obj_with_limits( source: &str, color: Color, limits: ObjLimits, ) -> Result<Mesh, ObjError>

Trait Implementations§

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impl Clone for Mesh

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fn clone(&self) -> Mesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Mesh

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fn eq(&self, other: &Mesh) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Mesh

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.