pub struct RenderItem {
pub mesh: MeshId,
pub transform: Mat4,
}Fields§
§mesh: MeshId§transform: Mat4Implementations§
Source§impl RenderItem
impl RenderItem
pub const fn new(mesh: MeshId, transform: Mat4) -> RenderItem
Trait Implementations§
Source§impl Clone for RenderItem
impl Clone for RenderItem
Source§fn clone(&self) -> RenderItem
fn clone(&self) -> RenderItem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderItem
impl Debug for RenderItem
impl Copy for RenderItem
Auto Trait Implementations§
impl Freeze for RenderItem
impl RefUnwindSafe for RenderItem
impl Send for RenderItem
impl Sync for RenderItem
impl Unpin for RenderItem
impl UnwindSafe for RenderItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more