Struct PlayerSnapshot

Source
pub struct PlayerSnapshot {
Show 14 fields pub id: u8, pub position: [f32; 3], pub velocity: [f32; 3], pub yaw: f32, pub pitch: f32, pub health: u8, pub ammo: u8, pub grounded: bool, pub jump_coyote: f32, pub jump_buffer: f32, pub jump_held: bool, pub fire_cooldown: u16, pub reload_ticks: u16, pub respawn_ticks: u16,
}

Fields§

§id: u8§position: [f32; 3]§velocity: [f32; 3]§yaw: f32§pitch: f32§health: u8§ammo: u8§grounded: bool§jump_coyote: f32§jump_buffer: f32§jump_held: bool§fire_cooldown: u16§reload_ticks: u16§respawn_ticks: u16

Trait Implementations§

Source§

impl Clone for PlayerSnapshot

Source§

fn clone(&self) -> PlayerSnapshot

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for PlayerSnapshot

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Default for PlayerSnapshot

Source§

fn default() -> PlayerSnapshot

Returns the “default value” for a type. Read more
Source§

impl PartialEq for PlayerSnapshot

Source§

fn eq(&self, other: &PlayerSnapshot) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for PlayerSnapshot

Source§

impl StructuralPartialEq for PlayerSnapshot

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.