pub type BodyDesc = BodyDesc<2>;Aliased Type§
pub struct BodyDesc {
pub shape: Shape<2>,
pub position: [f32; 2],
pub velocity: [f32; 2],
pub kind: BodyKind,
pub restitution: f32,
pub friction: f32,
pub linear_damping: f32,
pub gravity_scale: f32,
pub sensor: bool,
pub layers: CollisionLayers,
pub ccd: bool,
pub user_data: u64,
}Fields§
§shape: Shape<2>§position: [f32; 2]§velocity: [f32; 2]§kind: BodyKind§restitution: f32§friction: f32§linear_damping: f32§gravity_scale: f32§sensor: bool§layers: CollisionLayers§ccd: boolContinuous ball collision against static, non-sensor terrain. Boxes use discrete collision.
user_data: u64