Type Alias BodyDesc

Source
pub type BodyDesc = BodyDesc<3>;

Aliased Type§

pub struct BodyDesc {
    pub shape: Shape<3>,
    pub position: [f32; 3],
    pub velocity: [f32; 3],
    pub kind: BodyKind,
    pub restitution: f32,
    pub friction: f32,
    pub linear_damping: f32,
    pub gravity_scale: f32,
    pub sensor: bool,
    pub layers: CollisionLayers,
    pub ccd: bool,
    pub user_data: u64,
}

Fields§

§shape: Shape<3>§position: [f32; 3]§velocity: [f32; 3]§kind: BodyKind§restitution: f32§friction: f32§linear_damping: f32§gravity_scale: f32§sensor: bool§layers: CollisionLayers§ccd: bool

Continuous ball collision against static, non-sensor terrain. Boxes use discrete collision.

§user_data: u64