pub type RawPhysicsWorld = World<RigidBody>;Aliased Type§
pub struct RawPhysicsWorld {
pub bodies: BodySet<RigidBody>,
pub colliders: ColliderSet,
pub gravity: Vec3,
pub last_step: StepStats,
/* private fields */
}Fields§
§bodies: BodySet<RigidBody>§colliders: ColliderSet§gravity: Vec3§last_step: StepStats