Expand description
Original rigid-body simulation for the recovered Ferravex games.
Circles/spheres and oriented boxes have dynamic mass and angular inertia. Capsules (2D) and cylinders (3D) are static or kinematic ball obstacles. This is a small native solver, not a compatibility implementation of Rapier.
Modules§
Structs§
- BodySet
- Collider
- Collider
Handle - Collider
Set - Contact
Pair - Contacts include transient impacts from all substeps of the latest outer step.
- Rigid
Body Handle - Rotation2
- A planar rotation, measured in radians.
- Step
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