Crate physics

Source
Expand description

Original rigid-body simulation for the recovered Ferravex games.

Circles/spheres and oriented boxes have dynamic mass and angular inertia. Capsules (2D) and cylinders (3D) are static or kinematic ball obstacles. This is a small native solver, not a compatibility implementation of Rapier.

Modules§

d2
d3

Structs§

BodySet
Collider
ColliderHandle
ColliderSet
ContactPair
Contacts include transient impacts from all substeps of the latest outer step.
RigidBodyHandle
Rotation2
A planar rotation, measured in radians.
StepStats

Enums§

ContactEvent