Label and focus every game canvas accessibly
Give every game a keyboard focus target, an accessible name, linked control instructions and a visible focus ring through the shared Details adapter.
All 15 browser examples
Explore 26 shared browser player improvements and four website and documentation upgrades. All fifteen games receive the shared player features.
30 improvements
Give every game a keyboard focus target, an accessible name, linked control instructions and a visible focus ring through the shared Details adapter.
All 15 browser examples
Let Ctrl, Command and Alt shortcuts reach the browser without generating gameplay actions, while still releasing keys that were held before modifiers changed.
All 15 browser examples
Prevent text composition and legacy IME key events from triggering jump, fire or launch actions in browser games.
All 15 browser examples
Stop sampling controllers while unfocused and invalidate cached channel values when input resets so steady held inputs are correctly resubmitted on return.
All 15 browser examples
Clear held input on pagehide and restore focus on pageshow, including back-forward cache restores that do not necessarily generate a window blur.
All 15 browser examples
Neutralize all mouse buttons when capture is cancelled, retaining pointer bookkeeping while another chord button remains held.
All 15 browser examples
Use one streaming compiler with a single-download byte fallback when a server serves Wasm with an incompatible MIME type.
All 15 browser examples
Time out stalled downloads and bodies, abort network work, and provide a clear retryable error instead of leaving the loading screen indefinitely.
All 15 browser examples
Show a Retry game control on all startup failures, including missing graphics support and Courtyard shader download errors.
All 15 browser examples
Save PNG captures immediately after each host draws so WebGL captures contain the current game rather than a discarded framebuffer.
All 15 browser examples
Copy a game URL with the current palette and quality while excluding autoplay, debug tools, fragments and multiplayer connection addresses.
All 15 browser examples
Offer an explicit screen wake lock with unsupported-browser feedback, hidden-tab release and safe cancellation of late lock requests.
All 15 browser examples
Show a resettable active-session timer that excludes hidden tabs, unfocused windows and open settings panels.
All 15 browser examples
Show measured rendered FPS, framebuffer dimensions and available draw statistics without announcing changing metrics to screen readers.
All 15 browser examples
Offer display-refresh, 60 FPS and 30 FPS rendering limits while allowing each simulation to receive elapsed time through its existing clock.
All 15 browser examples
Skip rendering and simulation submission in hidden documents and reset host delta clocks before the first frame after visibility returns.
All 15 browser examples
Add a high contrast host UI option with bright borders and focus indicators in the shared player panel.
All 15 browser examples
Make shared player settings easier to read and operate with an optional larger text layout and larger controls.
All 15 browser examples
Provide system, reduced and standard motion choices for the browser player chrome; game animation and camera behavior retain their authored rules.
All 15 browser examples
Show connection changes and explain which loaded single-player actions continue offline and which network operations need a connection.
All 15 browser examples
Load the game guide on demand from the catalog and keep custom Controls bindings authoritative.
All 15 browser examples
Persist validated overlay, frame cap, contrast, text and UI motion preferences with safe session-only behavior when storage is unavailable.
All 15 browser examples
Export versioned JSON and import bounded validated player settings without touching gameplay saves or custom bindings.
All 15 browser examples
Restore default browser player settings through an explicit reset action while retaining game saves and custom controls.
All 15 browser examples
Offer battery saver, balanced and sharp settings that combine existing lighting and resolution controls with the new frame cap.
All 15 browser examples
Copy game ID, viewport, framebuffer and player settings for bug reports without copying peer addresses, URL queries or saved game data.
All 15 browser examples
Replace the generic engine landing page with gameplay-led visuals, explicit upgrade highlights and direct paths into player and developer documentation.
Website and documentation
Filter the complete release by category, inspect individual improvements and follow their implementation PRs.
Website and documentation
Explain controls, storage, settings transfer, performance limits, capture behavior and browser support in a dedicated guide.
Website and documentation
Search games by title, genre and controls, combine dimension filters, and link every example to the shared upgrade guide.
Website and documentation
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