pub struct JumpState {
pub coyote: f32,
pub buffer: f32,
pub held: bool,
}Fields§
§coyote: f32Seconds remaining. Include both timers and held in prediction snapshots/replays.
buffer: f32§held: boolTrait Implementations§
impl Copy for JumpState
impl StructuralPartialEq for JumpState
Auto Trait Implementations§
impl Freeze for JumpState
impl RefUnwindSafe for JumpState
impl Send for JumpState
impl Sync for JumpState
impl Unpin for JumpState
impl UnwindSafe for JumpState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more